How would you describe SAKUGAN as a series? I felt like while designing the kaiju, I was also designing a piece of the world itself. Shoji Kawamori: I designed them with the concept in mind that the kaiju are one of the major pillars defining the worldsetting of the subterranean world. He is responsible for creating Super Dimension Fortress Macross, The Vision of Escaflowne, and Earth Maiden Arjuna, as well as concepting mechanical designs for numerous anime like the Patlabor films, Eureka Seven, the original Ghost in the Shell film, and Outlaw Star.Ĭrunchyroll: First, could you describe your role on SAKUGAN as a Kajiu Designer? Shoji Kawamori is an anime creator, producer, and ccncept designer (among many other roles). We hope you’ll join “Team Memempu” on their journey with even these aspects in mind. There are lots of awkward and rough-hewn scenes. It’s a down-to-earth story about a man pushing middle age and his bratty daughter shedding sweat and tears on their journey. Wada: SAKUGAN is not a story about beautiful young men and women becoming soldiers and doing gallant deeds. That made it easier to really use the three dimensional space when staging action and animation sequences.ĭo you have anything you would like to say to anime fans who may be interested in watching SAKUGAN? SAKUGAN’s cities are designed with economy of land area in mind, so there are lots of structures with a towering vertical profiles. Wada: I wouldn’t quite say it’s the best part, but it’s definitely an advantage for a certain kind of story to have a “convenient” setting. The world in SAKUGAN looks quite unique! What is it like bringing life to a world that is both unlike real life but also unlike typical fantasy worlds? In every show I work on, I take pride in becoming the show’s biggest fan. Whether it has some kind of source material or it’s totally original, I feel like it’s desirable for a director to become the work’s biggest advocate. Wada: They’re not too different in the fundamentals. What sorts of challenges come with adapting a novel like SAKUGAN versus a video game or manga? You’ve headed anime adaptations of many different mediums like video games and light novels. You can also design the scripts based on a need for moderation in key frames. Wada: One advantage is that you can write things like animation ideas directly into the script. What are the benefits and challenges of handling both? It’s rare to see a director who also handles series composition. It has a pastoral feeling almost unthinkable in a robot anime. They camp out, they eat cup noodles, they sleep in a tent. Wada: It’s the story of a rough-around-the-edges laborer father, Gagumber, and his intellectual daughter Memempu, going on a journey in their two-seater robot. Junichi Wada: I got interested in making anime when I saw Evangelion in my youth, and it became a part of me.Ĭould you briefly describe what SAKUGAN is about? Junichi Wada is an anime director whose previous directing credits include The Disappearance of Nagato Yuki-chan, WorldEnd, and Caligula. He has also worked as a storyboard artist on numerous series like Un-Go and Somali and the Forest Spirit, as well as an episode director on Fairy Tailand Log Horizon, among others.Ĭrunchyroll: How did you get your start in the anime industry?
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